In the map Area 52 Labs you can see this gun on the wall but with a texture that looks a lot more similar to the Alien Gun.This is the only default weapon that can be used in multiplayer.In the Campaign level Space Station, an alien is using a weapon with high similarity to this.This gun is the inverted color representation of one of the alien guns in the Space Station, World 3 map in the campaign.Its name seems to resemble a broken code that can be found, rarely.In Campaign, this is the only weapon obtainable in Crossed Worlds.This and the Old Revolver are the only default or campaign-obtainable weapons that aren't used in Deadly Games.It is one of the few area damage weapons that gets a damage increase from headshots.The weapon's area damage has been removed but you can still see its attributes in lobby.The weapon was removed from multiplayer and is only usable in Campaign.The B in the weapon's name was changed to a small B.It was nerfed to the iOS version amount, which was 12. In the Android version, this weapon had 75 capacity.An efficient Primary weapon, that can be used in all ranges (e.g. This weapon can be easily replaced by a powerful Heavy weapon in the Virtual worlds ( BIG DATA), since it is more of a utility weapon.Īs it was removed from multiplayer, there is no need to worry about opponents using this weapon.ĭue to the low efficiency and close-medium range, it is recommended to have a Sniper to keep you safe from long-range duels.In a pair of skilled hands, a player can become a deadly opponent to face.Turret) so that they'll attack the gadget instead, then finish them off with an alternative weapon. When fighting in Arena, if a large group of monsters is on your tail, use this weapon to rocket jump so you can gain distance from them, then deploy a tool (e.g.Being more a utility weapon, use it for moving around the map quickly rather than trying to get kills with it.It will not inflict self-damage upon rocket jumping, rendering it useful for escaping situations and getting into safe areas.This means that once the player switches from any weapon to this weapon, the _0xbadc0de# will always have a pull-up delay lasting around half of a second. When reloading, the player takes out the clip and replaces it with another one. They wouldn't have to worry about taking damage because the player doesn't take self-damage. The player can easily rocket jump with this weapon by aiming at the ground, then shooting. Although, despite it being a gun, its main purpose is not attacking opponents, but advantageous rocket jumping. This weapon shoots coded numbers with slow travel time. Upon hit, there is a sound like glass shattering and random green numbers burst out from it as it explodes on a surface, vanishing a moment later. When it fires, it creates a small green orb that will eventually explode and create small area damage. The barrel has three light blue rings on it. It seems similar to the Alien Gun, except having a longer barrel and being entirely black with a yellow frame. It consists of low efficiency, a good fire rate, good capacity, and above-average mobility. It is a mainly yellow, green, blue, and orange code-themed gun that shoots coded numbers.
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